Pragmatic Unity3D
Hi, I am Leon, a full-stack game developer with a focus on mobile games. Interests: Simple solutions to complex problems, game software architecture and Unity3D.
Posts
-
Game Data Identification
-
TextMeshPro Language Selection
-
Teaching Unity3D
-
Top 10 Unity Pull Request Problems
-
Structs and Classes in Unity
-
Applying A.P.P.L.E. to Unity
-
Creating a useful REST game backend
-
Asset Naming Conventions
-
Perfection is your enemy, on Unity project architecture
-
Breaking into the German Games Industry
-
Improving Unity Code Ergonomics
-
ScriptableObject Systems
-
Measuring Developer Productivity
-
Explicit return Usage In Unity
-
Approaching Complex Problems
subscribe via RSS