Pragmatic Unity3D
Hi, I am Leon, a full-stack game developer with a focus on mobile games. Interests: Simple solutions to complex problems, game software architecture and Unity3D.
Posts
Game Data Identification
TextMeshPro Language Selection
Teaching Unity3D
Top 10 Unity Pull Request Problems
Structs and Classes in Unity
Applying A.P.P.L.E. to Unity
Creating a useful REST game backend
Asset Naming Conventions
Perfection is your enemy, on Unity project architecture
Breaking into the German Games Industry
Improving Unity Code Ergonomics
ScriptableObject Systems
Measuring Developer Productivity
Explicit return Usage In Unity
Approaching Complex Problems
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